Seven weeks after its May 8, 2025 debut on PlayStation 5, PlayStation VR2 and PC (Steam), The Midnight Walk has already evolved into a richer, smoother and far more widely talked-about experience than the one critics previewed earlier this year.
Below is everything newcomers and veterans should know as of late June 2025—from the big PS VR2 patch to award buzz and an unexpected Hollywood deal.

What’s Changed Since Launch
Performance patch (mid-June)
- Dramatic resolution bump on PS VR2—textures are crisper, distant geometry is sharper, and the “soft focus” complaints heard at launch have largely vanished.
- Optional comfort features: smooth-/snap-turn speed sliders, vignette toggle and granular brightness controls.
- General optimizations also shaved a few seconds off scene transitions on both PS5 and PC, making back-tracking between the game’s five eerie “tales” almost seamless.
Festival nomination
MoonHood’s handcrafted claymation horror has been shortlisted for Best Game at the 2025 Raindance Immersive Festival—an impressive feat for a debut indie studio competing with heavyweight XR productions.
Temporary price cuts
A summer promotion has dropped the game to roughly 20–25 % off on both Steam and PlayStation. Discounts are set to expire in early July, making this the lowest entry price since release.
Why PS VR2 Players Should Revisit
If you bounced off the launch build because of muddy visuals, now is the perfect moment to step back in. The new native-resolution profile fills the headset’s OLED panels with noticeably sharper clay textures and deeper blacks, preserving the stop-motion look without compromising clarity. The update also introduces optional smooth locomotion and finer snap-turn increments, letting you tailor comfort exactly to your VR legs.
Big-Screen Ambitions: Story Kitchen Steps In
Fresh from its success shepherding the Sonic the Hedgehog movies to box-office gold, production outfit Story Kitchen has optioned The Midnight Walk for simultaneous TV and film development. Thanks to first-look pacts with Amazon MGM Studios (series) and DreamWorks Animation (feature), MoonHood’s unsettling clay creatures could soon haunt both streaming queues and cinema screens. The studio’s founders remain attached as executive producers to safeguard the game’s distinct tone.
Award Buzz & Industry Impact
Raindance’s Immersive competition has served as a launchpad for breakout VR titles like Goliath and Madrid Noir. A win—or even a strong festival showing—often sends a second wave of press and streamer attention, which could further expand The Midnight Walk’s audience heading into the fall season.
Gameplay Refresher for Newcomers
- Hybrid horror: First-person exploration sprinkled with light combat, physics puzzles and resource-driven survival tension—think Lost in Random meets Amnesia but rendered in painstaking stop-motion clay.
- Five standalone chapters: Each “tale of fire and darkness” introduces its own monster designs, puzzle gimmicks and environmental theme.
- Tiny companion in peril: You’re tasked with protecting a timid lantern creature whose flame wards off darkness; losing it plunges the world into near-pitch-black panic.
- Optional VR or flatscreen: Progress carries over seamlessly between PS VR2 mode and standard PS5 play.
Pro Tips for First-Time Walkers
- Torch management is survival. Let your lantern pal drift too far and you’ll lose both light and sanity.
- Listen for whispers. Spatial audio cues often foreshadow hidden shortcuts or softly telegraph a monster’s patrol route.
- Tag-team puzzles. Many objects can be re-pulled or rotated in VR, revealing alternate solutions flatscreen players often miss.
- Watch for clay seams. Cracked walls and mismatched textures usually hide collectible story fragments that flesh out each chapter’s lore.
Roadmap & Expectations
MoonHood hasn’t announced formal DLC, but studio leads tease “short, free vignettes” that expand the universe rather than a single paid expansion pass. Community-requested features—photo mode, New Game +, and a basic speed-run timer—are in the backlog for Q3, pending the team’s workload on the streaming-series adaptation.
Should You Jump In Now?
If you’re VR-equipped, the latest patch turns The Midnight Walk into one of PS VR2’s showcase horror titles. If you prefer a controller and a TV, the flatscreen version now loads faster, runs more smoothly, and costs less than it did at launch. Factor in awards buzz and an upcoming screen adaptation, and there’s rarely been a better moment to embark on MoonHood’s shadow-soaked scavenger hunt through clay.
Key Takeaways
- Launch & price: $39.99 MSRP, currently 25 % off on Steam and 20 % off on PlayStation mid-year sales
- Major June patch: boosts PS VR2 resolution, adds performance gains, optional turn-speed sliders, and vignette toggles
- Awards: Nominated for Best Game at Raindance Immersive 2025
- Screen adaptation: Story Kitchen is developing TV/film versions under first-look deals with Amazon MGM Studios and DreamWorks Animation
Launch Recap & Current Deals
The Midnight Walk hit digital storefronts on May 8 with identical $39.99 pricing across platforms. If you waited, you’re in luck: Steam’s Summer Promotion runs , dropping the price to $29.99 (–25 %), while PlayStation’s Mid-Year Deals bring it to $31.99 (–20 %).
Post-Launch Patch: PS VR2 Upgrade & Quality-of-Life Tweaks
Player feedback about soft image quality on PS VR2 was heard. A mid-June update dramatically improves native resolution, steadies frame pacing, and introduces:
- Adjustable snap/smooth turn speed
- Optional vignette & comfort settings
- GPU-bound optimizations that spill over to the flatscreen PS5 build, shaving 2–3 seconds off scene loads
Early adopters report a “night-and-day” difference, making the VR mode the definitive way to explore MoonHood’s hand-sculpted clay world.
Gameplay & Visual Identity
The core adventure remains a macabre yet whimsical first-person trek through five stand-alone “tales of fire and darkness.” You guide The Burnt One—a charcoal-grey husk whose only ally is a skittish lantern creature called Potboy. Light-and-shadow puzzles, light melee, and environmental traps replace traditional jump-scare horror, rewarding careful exploration over twitch reflexes. VR outlets such as The VR Realm applaud the design for “stunning worlds and puzzles that flow without frustration.”
Platform Breakdown
PlayStation 5 & PS VR2
- DualSense haptics: Different rumble layers for clay surfaces, heartbeat-throb on low health.
- Tempest 3D Audio: Subtle whispers guide you to collectibles; monster growls pan accurately in VR.
- Performance: 60 fps in flatscreen; 90 Hz reprojection in VR after the June patch.
PC (Steam)
- Recommended specs: Core i7-11800 / Ryzen 7 5800, 16 GB RAM, RTX 3060 or RX 6700.
- Supports Valve Index, Quest 2/3 via Link, HP Reverb G2.
- Ultrawide & DLSS 3 frame generation included at launch.
Awards & Festival Circuit
Raindance Immersive shortlisted The Midnight Walk for Best Game—an impressive feat for a debut indie title competing against bigger XR productions. Winners will be announced in London on .
Film & TV Adaptation
Story Kitchen—best known for the blockbuster Sonic the Hedgehog movies—has optioned the IP for both television and film. Their first-look pacts with Amazon MGM Studios (TV) and DreamWorks Animation (film) mean the eerie claymation aesthetic could translate to either live-action hybrids or fully animated features. No show-runner or director is attached yet, but MoonHood’s founders say they are “actively involved” in script development to preserve the game’s tone.
Pricing Watch & Best Time to Buy
Because MoonHood self-publishes, seasonal promos tend to be rare. If you’re VR-curious, the current 20-25 % discounts are the steepest price drops since launch. The Steam offer expires July 10; PlayStation’s ends when the Mid-Year sale wraps in early July.
FAQ – June 2025 Edition
Did the PS VR2 patch fix launch-day resolution issues?
Yes. The June patch replaces the original fixed foveated-rendering profile with higher native output and optional dynamic scaling. Most players report noticeably crisper image quality.
Is there multiplayer or co-op?
Not at present. MoonHood has hinted at experimental social features
—likely asynchronous message markers—but nothing akin to real-time co-op.
Will the game come to Xbox or Quest standalone headsets?
The studio “has no plans right now” for additional platforms. Focus remains on PS5, PS VR2, and PC.
What’s next on the roadmap?
Besides ongoing bug-fix updates, MoonHood is weighing “smaller story vignettes” as free add-ons rather than paid DLC. Expect a clearer roadmap after Raindance concludes.