Fans of the atmospheric horror series can finally mark their calendars for the highly anticipated arrival of the latest installment in the franchise. Little Nightmares III will release in 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC, following a delay from its originally planned 2024 launch window. The announcement came during Gamescom’s Opening Night Live event, where Bandai Namco unveiled the next chapter in this haunting adventure.
The third entry in the series continues the tradition of creepy, atmospheric gameplay that made the franchise famous. Unlike previous games, Little Nightmares III is being developed by Supermassive Games, known for their expertise in the horror genre. This shift in development teams brings fresh perspectives while maintaining the distinctive visual style and eerie atmosphere fans have come to expect.
Release Date Confirmed for 2025

After much anticipation and speculation, Little Nightmares III is officially set for release in 2025. While fans were initially hoping for a 2024 launch, the developers made the decision to push the release back to ensure the game delivers on its dark, eerie promise. Supermassive Games, now at the helm of development, has stated that the delay will allow them to refine gameplay elements and craft a richer, more immersive experience. While a specific release date has not yet been disclosed, insiders suggest the game is deep into development, with more updates expected later this year.
The shift to 2025 has only amplified the excitement surrounding the game. Fans of the franchise are eager to see how Supermassive Games will expand on the unsettling world that Little Nightmares is known for, especially since this will be the first game in the series not developed by Tarsier Studios.
New Developers, New Direction
One of the biggest changes in Little Nightmares III is its development team. Tarsier Studios, the creators of the first two games, has moved on to new projects, leaving Supermassive Games to take the reins. Known for their work on The Dark Pictures Anthology and Until Dawn, Supermassive brings a wealth of experience in atmospheric horror and narrative-driven gameplay.
This shift in leadership has sparked curiosity about what new directions the game will take. Early gameplay reveals show that the series’ signature eerie aesthetic and oppressive atmosphere are intact, but Supermassive’s expertise in cooperative gameplay and cinematic storytelling is adding fresh layers of complexity and depth.
Introducing Low and Alone: Two New Protagonists
This time around, players will control two new characters—Low and Alone. These two children find themselves trapped in The Spiral, a mysterious and fragmented world filled with lurking horrors. Low wields a bow and arrow, while Alone carries a wrench, giving each character unique abilities that encourage cooperative play and puzzle-solving.
For the first time in the franchise, players can team up with a friend in online co-op mode. Alternatively, solo players can traverse the game with an AI companion. This opens up new gameplay opportunities, as players must rely on teamwork to overcome obstacles and evade the nightmarish inhabitants of this twisted world.
The World of The Spiral
Little Nightmares III transports players to The Spiral, an interconnected world made up of distinct locations, each with its own horrifying denizens and themes. One of the first areas revealed is The Necropolis, a desert-like environment haunted by the monstrous Monster Baby. Players can expect to encounter more grotesque and surreal environments as they delve deeper into the Spiral, each one designed to unsettle and challenge them in new ways.
Supermassive has hinted that The Spiral will be more expansive than any previous setting in the series, with a greater emphasis on exploration and environmental storytelling. Every location is designed to evoke a sense of dread, amplifying the series’ reputation for delivering slow-building, psychological horror.
A Different Kind of Fear: Supermassive’s Touch on Gameplay
Supermassive Games has made a name for itself with narrative-heavy, choice-driven horror games. With Little Nightmares III, they’re blending their cinematic style with the series’ tried-and-true formula of stealth and survival. Expect to see more dynamic camera work, expanded cooperative mechanics, and moments that force you to make split-second decisions.
Additionally, the developers are focusing on refining the AI companion, ensuring that solo players won’t feel disadvantaged. The AI is designed to behave intelligently, responding to environmental hazards and participating in puzzles without frustrating delays or awkward movements.
What Fans Are Hoping For
Longtime fans are eager to see how Little Nightmares III will expand on the lore of the series. The first two games were lauded for their environmental storytelling, leaving much to player interpretation. Supermassive has teased that Little Nightmares III will provide more answers about the mysterious world of The Nowhere and its bizarre inhabitants, while still maintaining the ambiguity and mystery that make the series so haunting.

There’s also hope that familiar faces—whether in the form of characters or creatures—might make an appearance. Rumors swirl about potential ties to Six, Mono, and other iconic figures from previous games, though nothing has been confirmed.
Platforms and Availability
When Little Nightmares III launches in 2025, it will be available on a wide range of platforms, including:
- PlayStation 5
- PlayStation 4
- Xbox Series X|S
- Xbox One
- Nintendo Switch
- PC
The game will support both solo play and online cooperative multiplayer. However, there is no confirmation yet about local couch co-op, a feature many fans are still hoping might be announced closer to launch.
Pre-Orders and Special Editions
Pre-orders for Little Nightmares III haven’t gone live yet, but based on previous entries, it’s likely that there will be multiple editions to choose from. Fans can expect a standard edition, digital deluxe versions with exclusive cosmetics, and potentially a collector’s edition featuring physical goodies like art books, soundtracks, and collectible figurines.

Bandai Namco is expected to provide more details about pre-orders and editions later in the year as the release window narrows.
Final Thoughts
Little Nightmares III is shaping up to be the most ambitious entry in the franchise. With a new development team, expanded gameplay features, and an intriguing new world to explore, it promises to both honor the legacy of its predecessors and carve out its own terrifying path.
As we move through 2024, expect more gameplay reveals, deeper dives into the world of The Spiral, and—hopefully—a concrete release date. For fans of atmospheric horror and deeply unsettling worlds, 2025 can’t come soon enough.
Key Takeaways
- Little Nightmares III releases in 2025 across all major gaming platforms following a delay from its original 2024 window.
- Supermassive Games has taken over development duties, bringing their horror expertise to the beloved franchise.
- The game will maintain the series’ signature atmospheric horror while introducing new gameplay mechanics and narrative elements.
Overview of Little Nightmares III
Little Nightmares III continues the chilling saga with new protagonists Low and Alone as they search for escape from the mysterious realm called The Nowhere. This atmospheric adventure game maintains the series’ signature horror elements while introducing co-op gameplay.
The World of The Nowhere
The Nowhere represents a significant new setting in the Little Nightmares franchise. This eerie realm appears to be trapped within something called “The Spiral” according to Bandai Namco’s official description. Players will navigate through this disturbing landscape as Low and Alone seek a way out.
Unlike previous games that featured singular settings like The Maw or The Pale City, The Nowhere seems to be a collection of nightmarish environments.
The game’s early trailers suggest these areas will be filled with the series’ trademark disturbing imagery and threatening figures. One trailer explicitly warns that “You’re Being Watched,” hinting at the constant danger facing the protagonists.
The Nowhere likely represents the manifestation of fears and delusions, continuing the psychological horror themes established in previous entries.
Return to the Disturbing Charm
Little Nightmares III preserves the distinctive atmospheric adventure style that made the franchise popular. Developed by Supermassive Games rather than Tarsier Studios, the game still embraces the series’ unique visual aesthetic and gameplay mechanics.
The introduction of two playable characters – Low and Alone – marks a significant evolution for the franchise. This allows for cooperative play, where friends can team up to solve puzzles and escape dangers together.
Despite this new feature, the game remains faithful to the series’ core elements: environmental storytelling, puzzle-solving, and evading grotesque enemies rather than fighting them directly.
The game aims to deliver the same sense of vulnerability and dread that characterized Little Nightmares I and II, while introducing fresh gameplay dynamics through the partnership of its two protagonists.
Gameplay Mechanics
Little Nightmares III builds on the foundation of previous games while introducing new mechanics that push the horror experience further. The game combines tense stealth segments with innovative cooperative play and increasingly complex puzzles.
Innovative Co-Op Experience
Little Nightmares III introduces a two-character system where players can control either Low or Alone, the new protagonists. When playing solo, the AI controls the second character with surprising competence, responding to environmental cues and player actions.
The co-op mechanics allow for unique puzzle solutions that require coordination. One player might distract a monster while the other sneaks past, or both might need to operate different mechanisms simultaneously to progress.
Each character has distinct abilities. Low can squeeze through tighter spaces and climb certain surfaces, while Alone carries a bow that can interact with distant objects or temporarily stun smaller enemies.
The drop-in/drop-out co-op feature lets friends join or leave without disrupting gameplay, making it accessible for both casual sessions and dedicated playthroughs.
Solving Twisted Puzzles
The puzzles in Little Nightmares III are more complex than previous entries, requiring both spatial awareness and timing. Many challenges play with light and shadow, where players must manipulate light sources to reveal paths or avoid detection.
Environmental puzzles often have multiple solutions, encouraging experimentation. Some require precise platforming skills, while others test observation and logical thinking.
The game introduces new interactive elements like reflective surfaces that can redirect light or reveal hidden messages when viewed from specific angles.
Sound-based puzzles add another layer of complexity. Players must carefully listen for audio cues or create specific sounds to trigger mechanisms or distract enemies.
The difficulty curve increases gradually, with early puzzles teaching core mechanics before combining them in increasingly intricate ways.
Confrontation with Nightmarish Bosses
Boss encounters in Little Nightmares III serve as terrifying climaxes to each area. These massive, grotesque entities have complex behavior patterns that players must observe and exploit.
Unlike traditional combat games, confrontations focus on evasion and environmental manipulation. Players must use the surroundings to their advantage, triggering traps or redirecting hazards.
Some bosses require coordination between both characters. One might need to draw attention while the other activates a mechanism that temporarily weakens the monster.
The game introduces chase sequences where timing and route planning are critical. Wrong turns lead to dead ends and certain death.
Each boss has unique weaknesses tied to the environment, rewarding observant players who can spot and exploit these vulnerabilities.
Exploring the Mysterious AI Behaviors
The enemy AI in Little Nightmares III shows significant advancement from previous titles. Monsters display more varied patrol patterns and investigation behaviors when they detect disturbances.
Some enemies have impaired senses – they might be blind but have acute hearing, or vice versa – forcing players to adapt their stealth approach depending on the threat.
The AI companion’s behavior changes based on the current situation. They’ll hunker down during stealth segments, actively help during puzzles, and follow closely during chase sequences.
Environmental triggers can affect AI behavior. Breaking glass might attract distant enemies, while certain sounds can temporarily confuse or distract them.
The game implements a subtle “memory” system where enemies remember where they last saw players, making hiding spots less effective if used repeatedly.
Artistic Direction and Design
Little Nightmares III continues the franchise’s distinctive visual style while introducing new environments and characters. The game’s artistic direction blends grotesque elements with childlike perspectives to create its signature unsettling atmosphere.
The Enigmatic Visuals of The Nowhere
The Nowhere serves as one of the main settings in Little Nightmares III, featuring a surreal landscape that defies conventional physics. This dreamlike realm contains distorted architecture and impossible geometries that shift and transform as players progress.
The environment uses stark lighting contrasts to create tension. Dark shadows loom large while sparse light sources guide players through the eerie landscape. The color palette primarily consists of muted tones interrupted by occasional vibrant accents that draw attention to important items or dangers.
The Spiral, which connects different locations in The Nowhere, features twisted pathways that spiral downward into unknown depths. Environmental storytelling remains crucial, with background details hinting at the world’s dark history without explicit explanation.
Character Design and Iconic Items
Low and Alone, the new playable characters in Little Nightmares III, follow the franchise’s tradition of small protagonists in an oversized, threatening world. Their designs maintain the series’ signature look—small figures with hidden faces under distinctive headwear.
Low wears a worn aviator cap with goggles, while Alone sports a makeshift hood. Their small stature emphasizes vulnerability when facing the game’s towering antagonists.
Key items play an important role in defining both characters. Low carries a bow and arrow that serves as both a tool and weapon. Alone uses a wrench that can manipulate machinery and serve as defense.
The Necropolis area introduces new monstrous entities that tower over the protagonists. These creatures feature exaggerated proportions and unsettling movements, creating memorable visual experiences that blend childlike fears with grotesque imagery.
Technical Advancements
Little Nightmares III brings substantial improvements to its technical foundation. The game leverages modern hardware capabilities while introducing interface refinements that enhance the player experience.
Designed for Next-Gen Consoles
Little Nightmares III takes full advantage of next-generation hardware on PS5 and Xbox Series X/S. The game features significantly improved lighting effects that create more immersive shadows and atmosphere, crucial elements for this horror series.
Ray-tracing technology enhances the eerie environments with realistic reflections and more dynamic lighting. Players will notice detailed textures that weren’t possible in previous titles, bringing the disturbing world to life with greater clarity.
Load times have been dramatically reduced thanks to the SSD capabilities of newer consoles. This allows for a more seamless transition between areas and less interruption to the tense atmosphere.
While optimized for next-gen, the game will still run on PS4, Xbox One, Nintendo Switch, and PC with scaled features based on hardware capabilities.
Revamped UI for a Seamless Experience
The user interface in Little Nightmares III has been completely redesigned to be less intrusive. The minimalist approach keeps players immersed in the game’s unsettling atmosphere without unnecessary screen elements.
Co-op features include intuitive indicators that help players locate their partner without breaking immersion. These subtle visual cues replace traditional UI elements that might detract from the horror experience.
The inventory system has been streamlined for more intuitive item management. Players can quickly access tools and collectibles with simple button combinations.
Accessibility options have been expanded with customizable UI elements, including:
- Adjustable text size
- Color-blind modes
- Controller remapping
- Difficulty settings
These improvements maintain the series’ signature style while making the game more approachable for all players.
Narrative and World Building
Little Nightmares III continues the series’ tradition of haunting storytelling through environmental details and minimal dialogue. The upcoming 2025 release promises to expand the eerie universe with new locations and characters.
Delving into the Lore
The new installment takes place in “The Nowhere,” a mysterious realm that connects to previous games’ settings. This strange dimension serves as both a physical location and a manifestation of the characters’ fears.
The story follows two new protagonists, Low and Alone, as they navigate through nightmarish environments including a creepy Candy Factory. Players will encounter the terrifying “Monster Baby,” one of several new threats lurking in the shadows.
The game builds upon the established timeline of Little Nightmares I and II, potentially answering lingering questions while introducing new mysteries. Sharp-eyed fans might spot connections to previous characters and locations.
Supermassive Games appears to be maintaining the series’ signature approach to storytelling – revealing plot through visual cues, collectibles, and environmental details rather than explicit narration.
Themes of Solitude: Low and Alone
The protagonists’ names – Low and Alone – directly reflect the game’s core themes of isolation and vulnerability. Unlike previous entries, Little Nightmares III introduces cooperative gameplay, allowing two players to face the horrors together.
This partnership creates an interesting dynamic where isolation persists even in companionship. The characters must rely on each other to survive, yet remain fundamentally separate in their experiences of fear.
“Delusions” play a significant role in the narrative, blurring the line between reality and nightmare. These manifestations represent the internal struggles of the characters, forcing players to question what’s truly happening.
The game continues the series’ exploration of childhood fears magnified to horrifying proportions. Familiar anxieties like abandonment, being chased, or getting lost take physical form in the distorted world.
Community and Multiplayer Aspects
Little Nightmares III introduces cooperative gameplay for the first time in the series, marking a significant shift in how players will experience the eerie world. This new feature is expected to change how the community engages with the game.
Fostering an Engaged Community
The addition of co-op gameplay in Little Nightmares III represents a major evolution for the franchise. Players will be able to navigate the game’s unsettling environments as a duo, with each person controlling one of the new protagonists. This cooperative element is designed to create shared experiences of fear and problem-solving.
Online forums and social media groups have already begun buzzing with excitement about the multiplayer aspects. Many fans are planning to team up with friends when the game launches in 2025.
The development team appears to be building community features that support this cooperative experience. While specific details remain limited, the game may include ways for players to share their progress and experiences with the broader community.
The delay to 2025 has given developers additional time to refine these community and multiplayer elements, potentially resulting in a more polished experience when the game finally releases.
Release Information
Little Nightmares III now has an updated timeline for its arrival on gaming platforms. The game, originally slated for 2024, will now launch in 2025 according to Bandai Namco.
Anticipated Launch Date
Little Nightmares III is officially set to release sometime in 2025. Bandai Namco announced the delay from its initial 2024 release window, though a specific date within 2025 hasn’t been confirmed yet.
The game’s Steam page simply lists a “Planned Release Date: 2025” and encourages fans to add it to their wishlist for updates. Considering the franchise’s release history, with the first game launching in April 2017 and the second in February 2021, some fans speculate an early 2025 release is likely.
The delay announcement came after Bandai Namco had already shared about 18 minutes of gameplay footage with the public. The game is being developed by Supermassive Games and will be available on PlayStation platforms among others when it finally launches.
Legacy and Influence
The Little Nightmares franchise has carved a unique space in the horror gaming landscape with its distinctive art style and atmospheric storytelling. The third installment carries forward this rich legacy while adding new dimensions to the series.
In the Footsteps of Supermassive’s Success
Supermassive Games taking over development of Little Nightmares III marks a significant evolution for the franchise. The studio brings valuable experience from acclaimed horror titles like Until Dawn and The Quarry, known for their cinematic approach and branching narratives.
This change in development teams has generated both excitement and curiosity among fans. Supermassive’s expertise in creating tension and emotional investment could enhance the already compelling world of Little Nightmares.
The delay to 2025 suggests the developers are taking time to honor the franchise’s distinctive visual identity while potentially incorporating new gameplay elements. This careful approach recognizes the strong foundation built by previous games.
The series continues to influence the growing “cute horror” genre, combining childlike aesthetics with disturbing themes. This unique approach has helped Little Nightmares stand out in an increasingly crowded horror market.
Frequently Asked Questions
Players have many questions about the upcoming Little Nightmares III game. The following addresses common inquiries about platforms, release timing, and development status.
What is the official release date for Little Nightmares III?
Little Nightmares III does not have a specific release date yet. The game is scheduled for a 2025 release window.
According to the search results, the game was initially planned for 2024 but has been pushed back. Bandai Namco has not announced an exact date within 2025.
Will Little Nightmares III be available on Xbox Series X/S?
Little Nightmares III is expected to release on major platforms including Xbox Series X/S. However, the search results don’t specifically confirm Xbox availability.
Previous games in the series were available on Xbox, so it’s reasonable to expect the third installment will follow suit.
Are there any discussions on Reddit about the release of Little Nightmares III in 2025?
The search results don’t provide information about Reddit discussions regarding Little Nightmares III’s 2025 release.
Players likely discuss the game’s delay and potential release timeframe on Reddit and other gaming forums. These conversations may include theories and reactions to the announced delay.
Is Little Nightmares III going to be released for the Nintendo Switch platform?
The search results don’t specifically mention Nintendo Switch availability for Little Nightmares III.
Prior games in the series have been released on Nintendo Switch. Platform announcements may come closer to the game’s release date in 2025.
What information is there about Little Nightmares III for the PlayStation 5?
The search results don’t provide specific details about a PlayStation 5 version of Little Nightmares III.
As a major console platform, PlayStation 5 will likely be included in the release plans. More platform-specific information should become available as the 2025 launch approaches.
Has the development of Little Nightmares III been subject to any delays?
Yes, Little Nightmares III has been delayed. According to the search results, the game was originally scheduled for a 2024 release.
Publisher Bandai Namco announced the game has been pushed back to 2025. One search result mentions that “longer is better” regarding development time, suggesting the delay may improve the final product.
The delay is part of a challenging year for the gaming industry as mentioned in the search results. Supermassive Games, the developer, is taking additional time with the project.