GTA 6 continues to generate waves of hype, and the latest round of leaks has only fueled the fire. A trusted leaker known as “GameRoll”—who correctly revealed Jason and Lucia’s full names long before they were made public—has dropped a massive info dump that points to a Grand Theft Auto entry that could redefine the open-world genre.
While these details remain unconfirmed by Rockstar, the consistency and scope of the leaks suggest we’re in for the most detailed and dynamic GTA yet.
According to the leaker:
Full list of information given to me by the same source who told me Jason and Lucia’s last names:
DISCLAIMER: I have no proof of any of this information other than it’s all come from the same exact source who told me Jason and Lucia’s last names. It is not a direct source. They claim to be the friend of a Rockstar developer. I asked them to find out Jason and Lucia’s last names so I could verify their story once they were eventually revealed, and that’s what happened. Some stuff here may be false, misinterpreted, or complete BS. I trust the source, but I have no way to prove any of it.
Gameplay
— 6 star wanted level returns.
— Relationship bar mentioned in the 2022 leaked clips still exists. Works like honour in RDR2.
— Weight mechanics are a thing.
— Explorable underwater areas with treasure and secrets
— Trailer 2 scene where Jason buys beer is gameplay
— Greet and antagonise is in the game
— The character wheel has three options: Solo Jason, Solo Lucia and Dual protagonist control where Lucia/Jason can be controlled at the same time to rob together in the open world. Some missions are also started using the two of them at once.
— Rectangle GPS with pink waypoints.
— Jason has a dead eye like ability – slows down time and reveals weak spots. Lucia can do it but one shot. Source said this is apparently super bad and they hope it gets changed, it’s meant to show how Jason is a better shot than Lucia due to his time in the army
— People react to having your gun out.
— Male strippers are in the game.
— Driving is best it’s ever been.
— Gore/dismemberment is being built off of RDR2.
— Limited weapon system returns. Stored in trunk.
Characters
— Donnie, Jason’s friend who works for Brian and is described as a “freak”
Map
— The map is once again an Island
— No panhandle
— Enterable shopping malls and skyscrapers with lifts.
— 700+ shops and most interiors of a major open world game. (This is the one I’m most iffy about.)
Story and Missions
Not gonna spoil much here.
— Game has chapters like RDR2, 5 chapters in total. Shots from Trailer 2 were all from Chapters 1-3
Cut/non-existent content
— No fully nude sex scenes
— Listening to music outside of a car apparently isn’t a thing.
— Prone was cut a while ago.
— Dual wielding weapons isn’t in the game.
— No Disney world parody
— No burglary mini-game
Source: GameRoll on X
New GTA 6 Leaks Hint at Rockstar’s Most Ambitious Game Yet
A Living, Breathing World With Unprecedented Interactivity
One of the biggest reveals? GTA 6 reportedly includes over 700 enterable stores—from pawn shops and gas stations to entire shopping malls with multiple floors, elevators, and active NPCs. This scale of explorable interior content would mark a staggering leap from GTA 5, where most buildings were just scenery. Unlike previous games that relied on scripted events, these stores will reportedly be integrated into open-world mechanics, such as real-time robberies, hideouts, and loot spots.
Other leaked details include:
- Skyscrapers with working elevators
- Male strippers and high-density urban clubs
- NPCs that respond dynamically to player actions, including drawing a weapon
- Fully explorable underwater areas with treasure-hunting opportunities
- Weight gain/loss mechanics returning from San Andreas
- A 6-star wanted level making a comeback for ultra-chaotic police chases
This level of interactivity seems heavily inspired by Red Dead Redemption 2, which introduced rich environmental storytelling and world responsiveness. GTA 6 appears to be applying that same depth in a modern-day sandbox.
Dual Protagonist Control – With a Twist
A core mechanic centers on the ability to play as Jason, Lucia, or both simultaneously. Leaks suggest that Rockstar is implementing a three-mode character wheel:
- Jason Solo
- Lucia Solo
- Dual Control Mode – allowing cooperative actions such as synchronized robberies or split-up strategies in the open world
This aligns with the Bonnie-and-Clyde narrative Rockstar teased in its first trailer, and would open doors to a tactical layer of gameplay never before seen in GTA. Imagine casing a store with Jason while Lucia waits in the getaway car, or conducting a coordinated takedown of multiple NPCs.
Jason reportedly has a “Deadeye”-style ability—slowing down time and highlighting enemy weak spots—while Lucia’s ability is a one-shot high-damage attack. These differences reflect Jason’s military background and Lucia’s grittier, street-smart style.
Five-Chapter Story & Characters
GTA 6’s narrative is said to be split into five chapters, resembling the structure of Red Dead Redemption 2. If true, this could allow for better pacing, character growth, and an evolving world state. Rockstar’s trailers reportedly only feature scenes from Chapters 1 through 3, meaning much of the game remains under wraps.
Leaked character details also point to:
- Donnie, a friend of Jason’s who works under a figure named Brian and is described as a “freak”
- Lucia wearing an ankle monitor early in the story, which reportedly gets removed mid-game
- Jason owning a pet iguana that you can feed and interact with
These details, while quirky, suggest Rockstar is doubling down on environmental immersion and character-building.
Gameplay Changes & Missing Features
Some controversial or surprising omissions include:
- No prone mechanic or dual-wielding
- No music playback outside of vehicles
- No nudity or sex scenes comparable to Hot Coffee or other past moments
- No parody of Disney World, despite early rumors
- No burglary mini-game like in GTA: San Andreas
Still, core gameplay enhancements sound promising:
- Driving physics described as the “best it’s ever been”
- Gore and dismemberment building on RDR2’s physics engine
- Weapon limitations requiring storage in car trunks, encouraging planning and realism
- “Greet” and “Antagonize” system from RDR2 returning for richer NPC interaction
- Rectangle-style GPS with pink waypoints reminiscent of Vice City’s aesthetic
Map & Setting – More Than Just Vice City
The game is set on a single large island, including:
- Vice City – the largest and most detailed city in the game
- Ambrosia and Port Gellhorn – two additional major urban centers
- Multiple regions with distinct social dynamics and side content
- Beaches, rural zones, and underwater exploration adding verticality
Unlike the often-empty cityscapes of prior games, these leaks suggest GTA 6’s cities will be bustling, reactive, and designed for meaningful exploration.
Should You Believe the Hype?
The source behind these leaks is the same one who predicted key character details before they were confirmed. However, even they admit this info comes secondhand—from someone claiming to be friends with a Rockstar developer. As such, it could include inaccuracies, early ideas that get scrapped, or complete fabrications.
Still, the scale and specificity of the leaks make them hard to ignore—especially given Rockstar’s secrecy and history of overdelivering. Until the next trailer drops, likely in late 2025, this is the best glimpse fans have into what could be the most expansive GTA game ever made.
Bottom Line
If these leaks are even half accurate, GTA 6 is going to be Rockstar’s most detailed, immersive, and narratively ambitious title to date. With fully explorable malls, reactive NPCs, a dual-character system, and five chapters of content, this game could raise the bar for open-world storytelling and interactivity. But as always with leaks—stay excited, but skeptical.
Key Takeaways
- GTA 6 will feature over 700 enterable buildings and malls with a realistic weapon carrying system similar to Red Dead Redemption 2.
- Players can control Jason and Lucia individually or simultaneously, with each character having unique special abilities for combat situations.
- The game world centers around Vice City as the largest urban area, with realistic NPC interactions and environmental responses to player actions.
Major Leaked Gameplay Features and Map Expansions
Recent leaks reveal GTA 6 will feature unprecedented environmental interaction and map expansion. The game promises to revolutionize open-world gameplay with enterable buildings, diverse locations, and improved environmental systems.
Fully Explorable Malls and Over 700 Enterable Shops
GTA 6 will feature over 700 stores and malls to rob, dramatically expanding the series’ interior gameplay. Players can freely enter and exit buildings, creating more immersive gameplay opportunities.
These enterable buildings aren’t just for show. The fully functional malls will allow players to actually shop for items, adding a new dimension to the open-world experience.
This development addresses a longtime fan request for more accessible interiors, significantly advancing beyond previous GTA titles where most buildings served as mere backdrop scenery.
Vice City, Ambroisa, and Port Gellhorn Map Details
According to leaks, Vice City will be the largest urban environment in the game, with Ambroisa and Port Gellhorn also featuring as substantial secondary locations. These varied settings will provide diverse gameplay environments.
The expansive map is expected to offer players different architectural styles, cultural atmospheres, and gameplay possibilities across its regions. This variety should keep exploration fresh throughout the game.
Rockstar’s attention to detail in creating distinct areas will likely result in each location having its own personality and environmental storytelling. Players can expect unique side activities and missions tied to each region’s characteristics.
Functional Stores, Skyscrapers, and Buildings
Beyond shopping malls, GTA 6 will feature numerous enterable buildings with actual functionality. Players can interact with these spaces rather than just passing through them.
Skyscrapers may feature working elevators to access different floors, creating vertical exploration opportunities. This adds a new dimension to the traditional GTA map experience.
The integration of functional buildings serves both gameplay and immersion. Players might use these locations for strategic advantages during missions, as hideouts, or to discover unique in-game items and activities.
Dynamic Weather and Immersive Open World
GTA 6’s dynamic weather system appears set to enhance the already impressive open-world environment. Weather patterns will likely affect gameplay, visibility, and NPC behaviors throughout different regions.
The immersive open world builds on established gameplay mechanics while introducing innovations. The return of the greet/antagonize system from Red Dead Redemption 2 allows for more nuanced NPC interactions.
NPCs will react when players brandish weapons, with characters automatically concealing guns when not in use. This attention to detail demonstrates Rockstar’s commitment to creating a believable world that responds to player actions.
Character Features, Abilities, and Gameplay Mechanics
GTA 6 introduces innovative character dynamics and gameplay mechanics that enhance realism while building on successful elements from previous Rockstar titles. The dual protagonist system brings fresh opportunities for strategic gameplay while maintaining the series’ signature open-world freedom.
Jason and Lucia: Dual Protagonist System
The character wheel in GTA 6 offers three distinct control options: Solo Jason, Solo Lucia, or Dual protagonist control. This system allows players to seamlessly switch between characters or operate them simultaneously for coordinated activities like store robberies.
Each protagonist has unique characteristics. Jason owns a pet iguana at his home that players can interact with and feed. This detail was subtly confirmed in Trailer 2.
Lucia begins the game wearing an ankle monitor, though leaks suggest this restriction is temporary and gets removed early in the storyline. She also has a child, though this apparently won’t play a major role in the main story.
Special Abilities and Character Roles
Both protagonists feature unique special abilities that enhance combat scenarios. Jason’s ability activates slow-motion with “targeting weak points,” functioning similarly to the Deadeye system from Red Dead Redemption 2.
Lucia’s special ability also utilizes slow-motion but focuses on delivering a single high-damage shot instead of multiple targeted hits.
The game incorporates the Greet/Antagonize NPC interaction system from RDR2, allowing for more dynamic civilian encounters. NPCs will react realistically if players walk around with weapons visible.
Characters automatically conceal their weapons when not in use, adding a layer of realism to the game world interactions.
Limited Weapon Wheel and Inventory Management
GTA 6 adopts a more realistic approach to weapon management with a limited weapon wheel similar to RDR2. Players won’t be able to carry an arsenal of weapons simultaneously, requiring more strategic loadout decisions.
This system represents a significant departure from previous GTA titles where protagonists could inexplicably carry dozens of weapons.
Despite earlier leaks showing a prone movement option, this feature has reportedly been removed from the final game. The cover system remains traditional with the standard single-button press mechanism rather than the more dynamic system shown in 2022 leaks.
Dual wielding weapons, a feature from RDR2, will not be returning in GTA 6.
Weapon Storage and Vehicle Interaction
To compensate for the limited on-person weapon capacity, players can store extra guns in vehicle trunks. This mechanic encourages players to plan ahead for missions and activities.
The game reportedly includes unique weapons like a speargun, which features in at least one mission involving a shark encounter.
With over 700 enterable stores and functional malls across the game world, players will have numerous options for acquiring and upgrading their arsenal.
Vehicle trunks serve as mobile weapon caches, allowing players to adapt their loadout to different situations without always returning to a safehouse.
Realism, Interactions, and Immersive Details
The upcoming GTA 6 appears to take significant steps forward in creating a more lifelike world through advanced NPC interactions and personal elements that add depth to the protagonists’ lives. These features build upon systems from Red Dead Redemption 2 while adding new innovations.
NPC Reactions and Interaction System
GTA 6 is implementing a more reactive world where NPCs respond dynamically to player actions. When players walk around with weapons visible, NPCs will visibly react, showing concern or fear based on the situation. This creates a more believable world where citizens respond appropriately to threats.
The protagonists will automatically conceal weapons when not in use, adding a layer of realism to character animations. This subtle detail helps maintain immersion as players move through populated areas.
The “Greet/Antagonize” system from Red Dead Redemption 2 returns, allowing players to interact with random citizens in various ways. This feature enhances the RPG elements by giving players more ways to engage with the game world beyond missions.
Life Elements: Pets, Family, and Social Dynamics
Personal details add depth to the protagonists’ lives. Jason has a pet iguana at his home that players can feed and interact with, showing a softer side to his character beyond criminal activities.
Lucia has a child, though according to leaks, this won’t play a major role in the story. Her ankle monitor (seen in early footage) will reportedly be removed early in the game.
These personal elements create a stronger connection to the characters and their motivations. The expansive world with over 700 enterable shops and fully explorable malls will make the environment feel more immersive and lived-in than previous titles.
Cover System and Movement Enhancements
The cover system appears to have undergone revisions during development. While early leaks showed a more dynamic cover system similar to The Last of Us Part 2, the final implementation will likely be the traditional single-button press system familiar to returning players.
The ability to go prone, which appeared in the 2022 leaked footage, has reportedly been removed from the final game. This suggests Rockstar has refined movement mechanics to focus on what works best for their gameplay vision.
Character abilities add tactical depth, with Jason having a slow-motion targeting system similar to Red Dead’s Deadeye, while Lucia has her own slow-motion high-damage shot ability. These special moves likely complement their individual strengths during combat scenarios.
Supporting Details, Leaks, and Anticipation
The latest GTA 6 leaks provide a treasure trove of information about gameplay mechanics, world design, and character features that align with what fans glimpsed in the official trailers. These details paint a picture of Rockstar’s most ambitious project to date.
Source Reliability and Trailer References
GameRoll has established credibility in the GTA community after correctly leaking Jason and Lucia’s last names before official confirmation. Their track record lends weight to these new gameplay revelations. The GTA 6 leak mentions over 700 enterable stores, creating an unprecedented level of world interaction.
The second trailer reference to Jason’s pet iguana appears confirmed in these leaks, suggesting GameRoll has genuine inside information. The character wheel mechanics – allowing solo control of either protagonist or dual control – represents a significant evolution from GTA 5’s character-switching system.
Previous leaked footage showed elements that align with these new details, particularly regarding the immersive and reactive world where NPCs respond realistically to player actions.
Platform Availability and New Technologies
GTA 6 is expected to launch initially on PlayStation 5 and Xbox Series X/S, leveraging their advanced hardware capabilities. The limited weapon carry system, similar to Red Dead Redemption 2, suggests Rockstar is pushing for greater realism.
No official word exists on PC release timing, though Rockstar typically delays PC versions. The Nintendo platform will likely not receive a port due to hardware limitations.
The enhanced NPC reactions, weapon mechanics, and environmental details point to significant technological advancements. The return of Red Dead 2’s “Greet/Antagonize” system suggests deeper NPC interactions powered by improved AI systems.
The immersive world features like dynamic weather and realistic physics will likely push current console generations to their limits.
Story Chapters, Timeline, and DLC Potential
According to new leaks, GTA 6 will feature 5 story chapters, creating a structured narrative similar to Red Dead Redemption 2. The Bonnie and Clyde-inspired storyline follows Jason and Lucia through Vice City and surrounding areas like Ambroisa and Port Gellhorn.
Lucia’s character features an ankle monitor that disappears early in the story, and her child doesn’t play a major role in the narrative. This suggests a complex character background that evolves through the game’s timeline.
DLC potential remains unknown, though Rockstar’s focus on GTA Online for GTA 5 might indicate a similar post-launch strategy. The expansive world with multiple cities provides ample space for story expansions or online content.
The potential gameplay details suggest a story that balances cinematic narrative with the open-world freedom the series is known for.
Frequently Asked Questions
The recent GTA 6 leaks reveal exciting new gameplay elements including extensive mall exploration, character control mechanics, and weapon systems. These details significantly enhance what players can expect from the highly anticipated game.
What gameplay features are confirmed for the fully explorable malls in GTA 6?
According to new GTA 6 leaks, the game will feature fully explorable malls throughout the map. These malls appear to be part of a larger expansion of enterable buildings in the game world.
Players will be able to walk through these shopping centers and interact with various elements inside. This represents a major advancement from previous GTA titles where most buildings were just facades.
How many shops will players be able to enter in GTA 6, and can they all be interacted with?
The leaks indicate that GTA 6 will contain over 700 enterable stores throughout the game world. This massive number suggests unprecedented interactivity in the environment.
While it’s unclear if every shop will have unique interactions, many stores will likely allow players to make purchases or engage with NPCs. This marks a significant increase from previous GTA titles where only select businesses could be entered.
Can you describe the character wheel and dual protagonist control in GTA 6?
The character wheel in GTA 6 will reportedly offer three distinct options for players. They can play as Solo Jason, Solo Lucia, or use the Dual protagonist control option.
The Dual protagonist control is particularly interesting as it allows players to control both Lucia and Jason simultaneously. This feature will enable cooperative robberies and other activities in the open world, adding a new layer of gameplay possibilities.
What details surround the weapon carry system and storage options in GTA 6?
GTA 6 will implement a limited weapon carry system similar to Red Dead Redemption 2. Players won’t be able to carry an entire arsenal on their person at once.
Extra weapons can be stored in vehicle trunks, requiring more strategic planning about which weapons to bring on missions. NPCs will also react when players walk around with guns visible, with Jason and Lucia automatically concealing weapons while walking normally.
What kind of role does the pet iguana play in GTA 6’s gameplay, and how does it relate to the character Jason?
Jason will have a pet iguana at his home that players can interact with and feed. This iguana was briefly visible in Trailer 2, confirming this gameplay element.
This feature suggests more detailed home life mechanics and personal character development for Jason. The iguana interaction may be similar to the pet care systems seen in other Rockstar games like Red Dead Redemption 2.
What is the nature of the ankle monitor on Lucia in GTA 6, and how does it impact the game?
Lucia will wear an ankle monitor early in the game, but according to leaks, it does not significantly affect gameplay. The device appears to be primarily a story element rather than a gameplay restriction.
The leaks indicate that Lucia gets rid of the ankle monitor early in the story progression. This suggests her character may start with legal troubles or under some form of house arrest that she eventually escapes from.